![]() ![]() ![]() Since activating this ability involves removing a +1/+1 counter from the Troll, thus impacting its toughness, trouble is possible if handled carelessly. If there are no counters on the Troll, the ability cannot be activated.Īs the ability resolves, a regeneration shield is created which on application replaces destruction with removing damage, tapping and removing from combat. You may activate it any time you have priority as long as you can pay its cost: and remove one +1/+1 counter. Golgari Grave-Troll’s second ability is activated (its text contains a colon). However, the ability text of the original does get copied, so the first ability, whose effect is applied after the copy effect, will count the number of creatures currently in the graveyard, and put that many +1/+1 counters on the clone. If you copy the troll with Clone-like creatures, the number of counters on the original troll doesn’t matter - counters aren’t copiable values. The effect replaces the Troll’s entering the battlefield, so it functions before the troll hits the battlefield, and in this case the troll card is still in the graveyard at that time, so it counts. If an effect puts Golgari Grave-Troll onto the battlefield from the graveyard, the Troll’s first ability effect will take it to consideration as well. It doesn’t matter through what means the Troll hits the battlefield: you can cast it, or just put in onto the battlefield from your hand or from any other zone through a related effect (such as Show and Tell). This ability is static, so it cannot be countered. Golgari Grave-Troll’s first ability is a static one and generates a replacement effect: Golgari Grave-Troll enters the battlefield not as is, but with a +1/+1 counter per creature card in its controller’s (indicated by the word “your”) graveyard. In all zones except the battlefield, the Troll’s power and toughness are always equal to the printed values - 0/0. If you control Golgari Grave-Troll, Thrun, the Last Troll and Skeletal Vampire, then through Coat of Arms’s static ability Golgari Grave-Troll gains +2/+2, and the remaining two gain +1/+1. As such, while on the battlefield, it will gain a bonus off Death Baron’s static effect, and it will be a legal target for Undead Slayer’s activated ability. Exiling all four copies of Prized Amalgam won't feel so good for the Dredge player.Golgari Grave-Troll is a green creature with two subtypes: Skeleton and Troll. Similarly, Extirpate can have the same effect at the cost of B, and it has Split-Second (so nothing else can be put onto the stack until Extirpate resolves). Surgical Extraction costs Phyrexian black mana, meaning blackless decks can cast it for two life, a good way to spend some life points. This won't just exile the targeted creature card it also searches the Dredge player's hand, library and graveyard for all copies of that card, and exiles them all. Hitting five attacking Dredge creatures can set the Dredge player back, and getting five basic lands (if they even have that many) isn't much of a consolation.īlack mana, for its part, can cast Surgical Extraction at instant speed, such as on Bloodghast or Prized Amalgam, or even Ox of Agonas. It may cost 2WW, but Dredge isn't always a turn-four victory deck, meaning that the opponent will likely have time to cast this. Path to Exile can hit one creature, but Settle the Wreckage will hit all attacking creatures, with a similar effect. White is the primary exiling color, and Dredge doesn't like exile. It's common for Jund midrange decks to run this in the mainboard, never mind the sideboard. And if those cards were creatures, the Ooze's controller can gain life and put a +1/+1 counter on the Ooze. Scavenging Ooze is a classic anti-graveyard card, a 2/2 for 1G that can exile cards at will. But be aware that Ox of Agonas and Conflagrate can hit the Crusader since they are mono-red. Bloodghast, Prized Amalgam and Stinkweed Imp can't handle this card, and Abrupt Decay can't hit it, either. This isn't the premiere anti-Dredge card, but it can take Dredge players off-guard with its protection from black and protection from green. Some creatures can fight back against Dredge, such as Mirran Crusader. Bojuka Bog is a land that can exile graveyards when it enters the battlefield, and it taps for black mana. In return, it has the classic Leyline effect: it may begin the game already on the battlefield if it's in its owner's opening hand. This effect practically halves the Dredge deck's firepower, and in black mana, Leyline of the Void has a similar effect, though it's more costly. In white mana, Rest in Peace is a go-top option against graveyard-based decks, costing just 1W to exile all graveyards and exiling any other cards that would go there. ![]()
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